Wk 15 – Artist Analysis – Jennifer Watanabe

art110wk15 art110wk152

This week, I had the pleasure of viewing the artwork of Jennifer Watanabe. When I browsed the galleries on Thursday, Jennifer’s artwork seemed to “pop out” as a very distinct web-comic esque style, a style that I believe is emerging online. Most webcomics, sometimes intentionally and sometimes unintentionally, seem to be drawn as if it was used by an advanced user of photo-shop, creating a very human style that can be related to by the common non-drawing masses. With drawing of so called “imperfect” characters, you can create an art style that will draw an audience, and allow them to focus on the dialouge between characters. In webcomics, sometimes the most minimalist styles such as Dinosaur Comics and XKCD succeed the most for this very reason: The art style is simple and somewhat deliberately imperfect, thus allowing the reader to focus on dialogue. I applaud Jennifer for mimicking this style so well, whether it be deliberate or accidental!

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Wk 15 – Classmate Conversation – Rachel Goodaker

This week, I had the pleasure of chatting with what was essentially my polar opposite!

Rachel is a human development major commuting from Cypress. We started talking for a bit, and the conversation of sports came up. I jokingly asked “does chess count?”, and she talked about her time playing soccer in high school. We then talked about TV shows, and she enjoys things like Grey’s Anatomy, and has somewhat started watching the netflix series “Orange is the New Black”. I mentioned how I enjoy sci-fi TV shows like Star Trek and Battlestar Galatica.

It was somewhat amusing meeting my polar opposite! She’s a fun loving person, whereas I’m somewhat reserved and quiet. She’s has an athletic history and likes popular TV, and I’m a basement dwelling geek!

I wish her the best of luck in her endeavors!

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Wk 14 – Classmate Interview – Keven Nguyen

This week, I met Kevin Nguyen, a fun computer science major who lives in santa ana and works at McDonalds. He’s a Sophmore, like myself, and and has been taking a few classes like CECS 277 this semester. His coolest program, in his words, is a tank game made using jpanel and jframe. He decided to get into computer science since he wanted to learn how technology advanced, and wanted to become a part of the action. Although he doesn’t really have plans for the future, he wants to learn archery over the summer with his friends!

Although we just met, I wish Mr. Nguyen the best in life! I hope he finds his passion, because if he does, I’m sure he’ll go far!

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Wk 14 – Art Analysis – Yireh Elaine Kwak

Photo by Julyssa Juarez

Photo by Julyssa Juarez, since the photos I originally took were extremely low quality!

This week, I’ll be analyzing the impressionistic artwork by Yireh Elaine Kwak. According to the artist, painting came as a “natural instinct that emerged from a hobby”, very much similar to how I started my love of programming. She’s a lovely person, who was rather thrilled to answer questions about her work and her life.

However, the piece you find beside her, a landscape of Fullerton Hills, in all honesty I find to be okay. It isn’t the best of the best, but it certainly isn’t bad. Maybe I would enjoy other pieces by this artist, and maybe… once again… I don’t “Get it”.

But I find this piece only to be okay. Maybe I don’t like how the reds clash with the blues in the bottom of the painting. Maybe I’m just comparing to the masterpieces made by people like Van Gogh . But for some reason, I only think this piece is okay. This just goes to say that art critisism is perhaps a rather difficult thing to put into perspective, because art in its entire is mostly subjective. Its not like a film where you can dissect the CGI, or a book where you can analyze the writing style. Art by definition, will  not please everyone to the fullest extent. Myself included.

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Wk 13 – EXTRA CREDIT – Kyle Wadsworth’s Puzzle Game

Well, I didn’t see anything limiting the extra credit opportunity to non-developers, so I thought I’d give some insight in the development process for some sweet sweet EC points!

The game itself is a One Dimensional Puzzle game that started off to prove to my friend that it could be done. I originally made a text based Javascript experiment to prove it, and I thought about leaving it there.

But then I got bored.

I started twiddling around with this engine called “Game Maker” made by YoYo games, and here I am now with a pretty decent demo for the game!

Now, the main puzzle mechanic in this game involves “mirroring” your position in the world. For instance, if you are at the end of the array of tiles in the level, you travel to the other far end, whereas if you are in the center, you travel to a position near the center.

Now, this is never ever explicitly told to the player, since I left it the instructions for Mirroring at “Press “. I wanted to make the player have to “feel” the mechanics, rather than turning the puzzle game into an equation. So, I forced them to experiment with the mechanics in the second level, a 2 part level with a very simple puzzle, but one that forces you to “feel” the Mirroring both ways.

In my game, the elements are introduced gradually. Movement, Mirroring, Crates, Switches, Doors, etc. This is because any good game designer will tell you to NEVER front load your tutorial. If you gradually introduce new concepts as you train your player, they will enjoy the game more. Also, it has been proven that “learning through play” is a better way to teach players your mechanics instead of a wall of text. Unfortunately, many designers often coming from different fields, such as movies and board games. In these fields, you are FORCED to front load your “tutorial” either by making a script all at once or making a rule book for your board game. This often leads to instances of sloppy design, and will make your player less likely to enjoy your game.

Now, because this is merely a tile based game, the mechanics were not hard to implement in the game maker engine. For instance, for the “Mirroring”, the game merely keeps track of a number of steps it has to teleport forward or backward based on its position. Near the center? Teleport very few steps forward. Near the end? Teleport the entire stage length. However, one of the harder things to implement were doors that “felt” good. In this game, a switch moves ALL doors. I quickly found out during early play testing that if the doors moving in different directions (some up, some down) confused a lot of players, so to make it feel natural, I changed the position of the doors based on whether it was open or closed. For instance, a doors that starts open starts off with a open/close range of Below and In stage, whereas a door that starts off closed has a open/close range of In and Above. This means that doors feel like they are all “shifting” together vs “Jumbling Incoherently” and confusing players.

Overall, this game has been a fun experience to design. So far, one of the hugest criticisms is that “The game is too short!”, and if that is my biggest problem, I at least know I am doing something right!

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Wk 13 – EXTRA CREDIT – Lizabeth’s Geometric Art Algorithm

Here it is! Yet another algorithm that I followed! The algorithm went as followed:

1)Using a ruler, draw a straight line on a blank piece of paper

2) Draw an other line, making sure both lines touch at any point.

3)Continue this, each new line touching the last

4) Stop drawing lines once the page looks evenly covered in lines

5) Open Pandora Radio- choose shuffle station

6)Start to study for Nutrition 132 quiz

7) Every time you choose to skip a song, fill in a random shape with circles

8) Every time a song plays that you like, shade in a random shape completely

9)Repeat until you finally remember all of the water-soluble vitamins

Alright, so I followed this algorithm… and as usual I tried to break it. Why am I breaking people’s algorithms? Because I enjoy finding exploits. I enjoy finding little things that can make a piece of code break in two. I enjoy experimenting with the absurd to see exactly where an algorithm falls apart. And this is where the following algorithm fell apart:

Here's the result!

Here’s the resulting masterpiece!


Notice how I followed the algorithm EXACTLY: The lines are spaced apart evenly, they are all connected, and yet… they do not create enclosed shapes. Therefore, there is absolutely nothing to fill in, and thus, the desired result is not achieved.

This series of extra credit goes to show exactly how important debugging/QA is, since if your logic is flawed when you write and algorithm or a piece of code, the results may surprise you!

If you want to check out this person’s blog, you can find it here:

Week 12 Activity: Algorithmic Art

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Wk 13 – EXTRA CREDIT – Poetry Generation Algorithm by Hoc Nguyen

So another algorithm I followed this week for art 110 was an algorithm generated by Hoc Nguyen:

1) Take your favorite book.

2) On every page of a single chapter, use the last word of the page.

3) Create a poem or image using the collected words.

4) Extra words may be used to tie in collected words together.

Alright. So I took my favorite book:

“A Million Random Digits Normal Derivatives”, a book that was written before computer randomly generated numbers, this was a book made for scientists. It is still being sold today on Amazon, with quite hilarious reviews such as “I hoped for an audiobook version, but I was quite disappointed” and “I especially liked the imagery on page 37”. This book is my favorite book of all time since it is just so hilarious to think that someone compiled a list of random numbers, and actually sold this list of random numbers to people, all with a completely serious face. I took this book, and decided to make a poem using this book. The poem turned out as follows:

71834 18234 19304 02410 15393,
14958 25923 4o594 93280 29394 29384,
29194 03827 95489 23949.

I guess this algorithm fluctuates in quality based on the book being used.

If you want to try the algorithm yourself can check it out here:
https://hawknguyen.wordpress.com/2015/04/20/wk-12-activity-algorithmic-art/

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Wk 13 – EXTRA CREDIT – JASMINEANN text message poetry algorithm

So my art110 class offered extra credit for following other people’s algorithms generated last week, so I decided to follow Jasmineann’s algorithm for text message poetry:

1. Get your mobile device!

2. Open up to your text messages.

3. Look through your messages of the last ten people you have messaged.

4. Write down the third word of the last text you sent to that person.

5. Repeat steps 3 and 4 for all of the ten people from your text messages.

6. Make a poem from all the words you wrote down.

7. Read your poem aloud!

So it turns out that this algorithm turned out quite… interesting for me. You see, I have this automatic script set up to text my boss whenever I arrive at work, so I text this same message over and over quite often. I haven’t texted very much this last week, so therefore, my poem ended up to be the following:

Arrived Arrived Arrived Arrived Arrived Arrived Arrived Arrived Arrived Arrived.

This is because the automated text message says “Kyle has arrived at the LosAl location.” This has been the thing that my phone has texted for the past 10 messages, so I guess this goes to show that sometimes instructions can have hilarious results when taken literally!

If you are interested in checking out the original blog post, you can read it here:
http://jasminebarnum.com/2015/04/20/week-12-activity-algorithmic-art/

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Wk 13 – Classmate Conversation – Anissa Torres

Several weeks ago, I had the pleasure of striking up a conversation with Anissa Torres. She’s currently an undeclared, soccer playing freshman who is working towards a degree in Kinesiology. Although I’ve never played a sport well in my life, Anissa Torres seems like quite the fun and passionate individual!

When we conversed, Anissa was working at Baskin Robins. She has a fraternal twin, who although they have their disagreements, she claims that they get along quite well.

I wish that this energetic and cheerful personality finds her passion in Kinetics, and as long as she works hard and stays passionate, I’m sure she will go far.

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Wk 13 – Artist Interview – Shihori Nakayama

This week, I enjoyed the work of Shihori Nakayama and her piece, titled “Recapturing the Moment”.

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In this work of art, Shihori Nakayama tries to replicate the art styles of children’s books, Japanese historical printing blocks, and manga all into a piece the works beautifully. Although many may claim that “art does not have to be beautiful”, this is an occasion that proves that art is allowed to be beautiful. Sometimes people want to look at something beautiful. It is simply human nature. We enjoy nature because of all of the vibrant colors, and we enjoy artwork like this because it allows us to remember that life itself is gorgeous.

I really enjoyed this piece, so I heavily thank the artist, Shihori Nakayama, for making it. I hope that she has a great career ahead of her, as the quality of her work is nothing to laugh at.

wk132 wk133

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